Danny Oosterwijk - Game Programmer
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Projects About Me

Projects

30th March 2024

VR voor VR - AR Serious Game

Unreal Engine - C++ - AR Interaction Systems

Developed core interaction systems, including gesture-based input using hand tracking and a modular dialogue system using state machines.
30th December 2023

Supernova - VR Gesture Shooter

Unreal Engine - C++ - Widgets - Jenkins

Implemented key gameplay enhancements that improved onboarding clarity, build server improvements for iterative playtest deployment, and diversified gameplay objectives, increasing player engagement.
Danny Oosterwijk - Game Programmer • 15th May 2023

Ornament Express - VR Escape Room

Unreal Engine - C++ - Gameplay Systems

- Creating interactive objects to populate the scene
- Creating a custom destruction plugin
- Turning design concepts into functional prototypes or finished products
- Connecting achievements to in game activities
17th January 2021

RayTracer

C++ - 3D Mathematics - Sole Developer

Using a variety of 3D mathematics, developed a raytracer with different movable and rotatable shapes (Cube, Sphere, Plane) and surfaces (solid, reflective, Glass).
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Game Jams

22nd February 2026

A Gnome In Sea - 3D Platformer

Unity - C# - Player State Machine - UI

As the only programmer, I implemented a hierarchical state machine for player behaviour, UI elements, Easy to use Interaction system, Added VFX and SFX and made the game build ready.
23rd February 2025

A Reel Good Day - Game Jam Project

Unreal Engine - C++ - Gameplay Systems - AI - UI

Implemented player movement systems, boss AI behaviors, and gameplay subsystems under tight development timelines.
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Danny Oosterwijk

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