About Me

I am a programmer specializing in Unreal Engine and Unity, with professional experience developing gameplay systems, Multiplayer workflows, UI systems, and VR interaction mechanics. I graduated from Breda University of Applied Sciences, where I focused on gameplay programming and systems design.

During my internships and academic projects, I worked on multiplayer gameplay systems modular interaction systems, and VR applications. I also developed build automation pipelines using Jenkins to improve development and testing workflows. 

I enjoy designing scalable gameplay systems, solving technical challenges, and collaborating with multidisciplinary teams to create polished interactive experiences.